November 12, 2025
Earlier this year, Frame Labs partnered with Floppy Club to explore what it would look like to bring Rytmos into mixed reality (MR). The original game was already shipping across multiple platforms, so our goal was not to “rebuild everything”, but to prove the core experience could translate into MR in a way that felt natural and spatial, not like a flat screen floating in a room.
Rather than forcing the existing 2D-focused Unity project into an MR shape, we chose a cleaner approach: start a fresh Unity project for Meta Quest, export the core assets from the original project, and build an MR-first prototype around them. That gave us room to design interactions specifically for headsets and play spaces, while still preserving the look, feel, and musical identity of the original game.
My work on the prototype covered the technical foundation and the gameplay wiring needed to get it into a pitchable state:
Extracting and organising game assets from the original Unity project
Building a new mixed reality Unity project targeting Quest
Developing hand tracking so the prototype could be played controller-free
Rebuilding the gameplay loop in MR, including porting puzzles, implementing an audio system, and setting up progression
We wrapped in November 2025 with a Rytmos MR prototype that was ready for pitching and could be used as the base for further development.