July 8, 2014
This year marks the centenary of the beginning of the First World War.
I started sculpting up a soldier for a job pitch – unfortunately, the job didn’t go ahead, so I shelved it for a few months. Then another possible job came up, and I did a little more sculpting, but alas, that job also isn’t happening. So I spent a little time finishing it off anyway – it is also another good chance to try out some of the newer sculpting tools in 3D Coat, as well as testing the physically-based shading that is becoming popular in modern games and real-time applications.
Sculpt in 3D Coat
Retopologized in Topogun (~27,000 triangles)
Material masks
Textured in Substance Designer
Lit in Unity3D with Skyshop
Final render in Unity3D
Perhaps someday I’ll get to use this guy in a project or at least do some animation with him 🙂